1. Pouvoirs
  2. creature
  3. klorslug
  4. giant
  5. get_target

[get_target]

[get_target]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.taris2.boss_klorslug_theancientone

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[get_target]
2
[get_target]
3
[get_target]
4
[get_target]
5
[get_target]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.creature.klorslug.giant.spit_attack, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.creature.klorslug.giant.spit_attack, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.2s]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.klorslug.giant.spit_attack_projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [8s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook GetTarget
  • [hidden] [1.2s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation