Bousculade énergétique
Bousculade énergétique
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141081078578583369 |
Combat log ID: | 4168111141945344 |
FQN: | abl. |
Star Wars name: | Bousculade énergétique |
Autres langues: | Power Slam Kraftschmettern |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141140641114659594 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/1
- [hidden] [4s]
Effect #2Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141139541603031751 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. slam_right_ctr_story
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. slam_right_ctr
- [hidden] [4s]
Effect #3Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141138442091403444 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. slam_left_ctr_story
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. slam_left_ctr
- [hidden] [4s]
Bousculade énergétique (Onde de choc liante)Slot: Debuff Duration: 4s On death: Effect is removed Tick rate: 1s (4 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16141137342579777121 Combat log ID: 4168111141945871 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- LocalRotationType = (string) aoeRotation_None
- Ability Spec =Bousculade (Impact)Bousculade (Impact)
FQN: abl.operation.iokath.boss.izax.izax.melee_slam_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 0,5
- Min Lifespan = (float) 2,5
- Max Lifespan = (float) 2,5
- InitialPosition_X_Value = (float) -1,4
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,7
- Min Distance = (float) 0
- First Tick Delay = (float) 2
- 2
- When effect ticks the 2nd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,24
- Standard Health Percent Min = (float) 0,24
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER
- [3s]
Bousculade énergétique (Onde de choc liante)
Gêne. Incapacité de se déplacer.
Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.operation. iokath. boss. izax. izax. melee_ achievement_ forgiveness_ period abl. , tag.debuff. hindered abl. operation. iokath. boss. izax. izax. power_ slam_ root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.operation.iokath.boss.izax.izax.induction_cascade_startup_delay or tag.abl.operation.iokath.boss.izax.izax.induction_cascade_main_effect
- If difficulty is set to Story Mode
- Can only be called by other effects
Global ID: 16141136243068149214 Combat log ID: 4168111141945798 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Immobilize but allow rotation
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [4.5s]
Bousculade énergétique (Onde de choc liante)
Gêne. Incapacité de se déplacer. Les chances de générer un bouclier sont réduites de 100 %. Durée doublée contre les cibles spécialistes de la défense.
Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences. L'onde de choc interagit de façon particulièrement puissante avec l'équipement défensif.Slot: Debuff Duration: 4.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.operation. iokath. boss. izax. izax. melee_ achievement_ forgiveness_ period abl. , tag.debuff. hindered abl. operation. iokath. boss. izax. izax. power_ slam_ root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4.5s
- Max Duration = (time) 4.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.operation.iokath.boss.izax.izax.induction_cascade_startup_delay or tag.abl.operation.iokath.boss.izax.izax.induction_cascade_main_effect
- If difficulty is set to Veteran or Master Mode
- Can only be called by other effects
Global ID: 16141135143556518795 Combat log ID: 4168111141945804 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/6 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect is applied
Perform the following actions:
- Modify stat Chance bouclier, set to -100%
- Modify stat Chance bouclier, set to -100%
- Modify stat [glance_chance], set to -100%
- Modify stat [glance_chance], set to -100%
- 3
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- If difficulty is not set to Master Mode
- Is Discipline
Perform the following actions:
- Modify Active Duration
- Tag = (string)
- Actor = (int) 1
- Duration = (time) 4.5s
- Tags: tag.abl. operation. iokath. boss. izax. izax. power_ slam_ root
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [hidden] [2.1s]
[HIDDEN]Achievement ForgivenessSlot: Debuff Duration: 2.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. iokath. boss. izax. izax. melee_ achievement_ forgiveness_ period Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.1s
- Max Duration = (time) 2.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141134044044890488 Combat log ID: 4168111141945843 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/7 - Set Duration
- [8.5s]
Bousculade énergétique (Résistance résonante)
Les dégâts infligés par l'Agression suivante sont réduits de 67 %.Slot: Buff Duration: 8.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. iokath. boss. izax. izax. power_ slam_ resistance Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8.5s
- Max Duration = (time) 8.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If difficulty is set to Master Mode
- Can only be called by other effects
Global ID: 16141150536719297477 Combat log ID: 4168111141945859 FQN: abl. operation. iokath. boss. izax. izax. p1_ melee_ power_ slam/23/8 - Set Duration