1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. p1_melee_power_slam

Bousculade énergétique

Bousculade énergétique

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.iokath.boss.izax.izax

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Bousculade énergétique
2
Bousculade énergétique
3
Bousculade énergétique
4
staticcling
Bousculade énergétique (Onde de choc liante)
5
staticclingBousculade énergétique (Onde de choc liante) – Gêne. Incapacité de se déplacer. Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences.
6
staticclingBousculade énergétique (Onde de choc liante) – Gêne. Incapacité de se déplacer. Les chances de générer un bouclier sont réduites de 100 %. Durée doublée contre les cibles spécialistes de la défense. Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences. L'onde de choc interagit de façon particulièrement puissante avec l'équipement défensif.
7
staticcling
Achievement Forgiveness
8
abl_si_so_convulsing_currentsBousculade énergétique (Résistance résonante) – Les dégâts infligés par l'Agression suivante sont réduits de 67 %.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [4s]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.slam_right_ctr_story, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.slam_right_ctr, dependent on calling effect
  • [hidden] [4s]
    Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.slam_left_ctr_story, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.slam_left_ctr, dependent on calling effect
  • [hidden] [4s]
    staticclingBousculade énergétique (Onde de choc liante)

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Bousculade (Impact)

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​melee_slam_impact

      Bousculade (Impact)

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 2,5
      - Max Lifespan = (float) 2,5
      - InitialPosition_X_Value = (float) -1,4
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,7
      - Min Distance = (float) 0
      - First Tick Delay = (float) 2
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,24
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [3s]
    staticclingBousculade énergétique (Onde de choc liante)
    Gêne. Incapacité de se déplacer.

    Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [4.5s]
    staticclingBousculade énergétique (Onde de choc liante)
    Gêne. Incapacité de se déplacer. Les chances de générer un bouclier sont réduites de 100 %. Durée doublée contre les cibles spécialistes de la défense.

    Même si l'attaque bousculade d'Izax est évitée, la rafale d'énergie qu'elle libère a des conséquences. L'onde de choc interagit de façon particulièrement puissante avec l'équipement défensif.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If difficulty is not set to Master Mode
        >

    Perform the following actions:

    • Modify Active Duration
      - Tag = (string)
      - Actor = (int) 1
      - Duration = (time) 4.5s
      - Tags: tag.abl.operation.iokath.boss.izax.izax.power_slam_root
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [2.1s]
    staticcling [HIDDEN]Achievement Forgiveness

  • [8.5s]
    abl_si_so_convulsing_currentsBousculade énergétique (Résistance résonante)
    Les dégâts infligés par l'Agression suivante sont réduits de 67 %.