Série de tirs
Série de tirs
Libère une série de tirs qui infligent <<1[$d point/$d point/$d points]>> de dégâts d'arme pendant la durée. Obligation d'être à couvert.
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141081526704715381 |
Combat log ID: | 3939356888793088 |
FQN: | abl. |
Star Wars name: | Série de tirs |
Autres langues: | Series of Shots Feuerstoß |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Global ID: 16141071397884226742 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 1. sniper. series_ of_ shots/7/1 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [3s]
Effect #2Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16141072497395854971 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 1. sniper. series_ of_ shots/7/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- Can only be called by other effects
Perform the following actions:
- Mark as neutralized