Poussée de Force
Poussée de Force
Inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques, envoie la cible plusieurs mètres en arrière et la renverse pendant <<2[$d seconde/$d seconde/$d secondes]>>. La poussée de Force annule immédiatement le délai de réutilisation de la charge de Force.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141082920777172940 |
Combat log ID: | 995337196011520 |
FQN: | abl. |
Star Wars name: | Poussée de Force |
Autres langues: | Force Push Machtschub |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.sith_ warrior. direct_ damage abl. sith_ warrior. force_ ability Global ID: 16141001392708830952 FQN: abl. sith_ warrior. force_ push/9/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. force_push. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,161
- Standard Health Percent Min = (float) 0,121
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 1,41
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Modify cooldown of Charge de Force by -100%
Charge de Force
Saute vers une cible distante, infligeant <<1[$d point/$d point/$d points]>> de dégâts avec l'arme principale, immobilisant la cible pendant <<2[$d seconde/$d seconde/$d secondes]>> et interrompant l'action en cours de la cible. Confère 3 points de rage. Ne fonctionne pas contre les cibles à couvert.
FQN: abl.sith_warrior.force_charge
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Charge de ForceCharge de Force
Saute vers une cible distante, infligeant <<1[$d point/$d point/$d points]>> de dégâts avec l'arme principale, immobilisant la cible pendant <<2[$d seconde/$d seconde/$d secondes]>> et interrompant l'action en cours de la cible. Confère 3 points de rage. Ne fonctionne pas contre les cibles à couvert.
FQN: abl.sith_warrior.force_charge
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- [2s]
Renversement
Au sol. Incapacité d'agir.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. , tag.utility. aggressive_ action abl. , tag.debuff. break_ cover abl. sith_ warrior. force_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140998094173948913 Combat log ID: 995337196012126 FQN: abl. sith_ warrior. force_ push/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw