1. Pouvoirs
  2. companion
  3. unique
  4. hk51
  5. channel_damage

Liquidation

hk51terminate

Liquidation

HK-51 lance une série de micro-missiles sur sa cible, lui infligeant des dégâts lourds pendant la durée de l'effet.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.legacy.hk51_republic
  • apc.companion.class.legacy.hk51
  • apc.companion.class.legacy.hk51_empire

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51terminate
Liquidation
2
hk51terminate
Liquidation
3
hk51terminate
Liquidation
  • [hidden] [does not expire]
    hk51terminateEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.companion.unique.hk51.terminate.cancel, dependent on calling effect
  • [hidden] [0s]
    hk51terminateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.companion.unique.hk51.terminate.explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,7025
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s]
    hk51terminateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.companion.unique.hk51.terminate.final_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,148
      - Standard Health Percent Min = (float) 0,108
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,28
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0