1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. drinda_zel
  9. force_leap

Saut de Force

forcecharge

Saut de Force

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.ilum.drinda_zel.normal.drinda_zel

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecharge
Saut de Force
2
forcecharge
Saut de Force
3
forcecharge
Saut de Force
4
forcecharge
Saut de Force
5
forcecharge
Saut de Force
  • [0s] [not displayed]
    forcechargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    forcechargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    forcechargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forcechargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 10 000
      - Amount Min = (float) 10 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    forcechargeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.sith_warrior.force_charge.cast_instant