1. Pouvoirs
  2. companion
  3. weapon_set
  4. droid
  5. tank
  6. aoe_attack

Surcharge électronique

abl_jc_sa_resonating_vibrations

Surcharge électronique

Active un explosif qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 5 ennemis dans un rayon de 5 mètres autour de l'utilisateur. Génère une quantité d'animosité modérée et réduit les dégâts reçus de 50 % pendant 10 secondes. N'affecte pas les ennemis endormis, soulevés ou en état d'incapacité.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.weapon_set.non_human_droid.tank
  • apc.companion.class.mtx.droid.zakuul_battledroid.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Surcharge électronique
2
abl_jc_sa_resonating_vibrations
Surcharge électronique
3
abl_jc_sa_resonating_vibrations
Surcharge électronique
4
abl_jc_sa_resonating_vibrationsRempart techno – Dégâts subis réduits de 50 %.
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.weapon_set.droid.tank.aoe_damage, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,106
      - Standard Health Percent Min = (float) 0,106
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,06
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [10s]
    abl_jc_sa_resonating_vibrationsRempart techno
    Dégâts subis réduits de 50 %.

  • 1
    • When effect is applied

    Perform the following actions: