1. Pouvoirs
  2. flashpoint
  3. level_sync
  4. kuat_drive_yards

Renforcement (Chantiers Navals Kuat)

benevolence

Renforcement (Chantiers Navals Kuat)

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolence
Renforcement (Chantiers Navals Kuat)
2
benevolence
Renforcement (Chantiers Navals Kuat)
3
benevolenceRenforcé – La puissance de votre équipement est renforcée.
4
benevolenceBlocage de niveau – Votre niveau a été bloqué.
5
spvp_shieldpowerregenerationChance du débutant – Augmente la fréquence à laquelle vous pouvez être ressuscité en combat à une fois toutes les 30 secondes.
6
stimpack
Multiplicative Damage Channel Simulator
  • [hidden] [does not expire]
    benevolenceEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 232 and armor weapon rating 232
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • [hidden] [does not expire]
    benevolenceEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 5
        - Target Level = (int) 70

    Perform the following actions:

    • Bolster the TARGET to level 70, item rating 236 and armor weapon rating 236
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • [does not expire]
    benevolenceRenforcé
    La puissance de votre équipement est renforcée.

  • 1
    • When effect is applied

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
  • [does not expire]
    benevolenceBlocage de niveau
    Votre niveau a été bloqué.

  • [hidden] [does not expire]
    stimpack Multiplicative Damage Channel Simulator

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 3
          - Target Level = (int) 70
        >

    Perform the following actions: