1. Pouvoirs
  2. test
  3. modny
  4. dance_party_test

[Dance Party]

virtualitem_holodancer

[Dance Party]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
virtualitem_holodancer
victory
2
virtualitem_holodancer
[Dance Party]
3
virtualitem_holodancer
bow
4
virtualitem_holodancer
[Dance Party]
  • [10s]
    virtualitem_holodancer victory

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.mtx.emote.victory_wave
  • 2
    • When CASTER is moving, not more than every 1s
    • When CASTER enters combat
    • When starting a conversation
    • When effect expires

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.itm.usable.dance_party_end, dependent on calling effect
  • 4
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​player.​mount
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is not in cover
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    virtualitem_holodancerEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​test.​bpielstick.​murderballdamage applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    virtualitem_holodancer bow

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.modny.kneel_bow_worship, dependent on calling effect
  • 2
    • When CASTER is moving, not more than every 1s
    • When CASTER enters combat
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.itm.usable.dance_party_end, dependent on calling effect
  • [0s] [not displayed]
    virtualitem_holodancerEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5s