1. Pouvoirs
  2. test
  3. qa
  4. mccameron
  5. overhead_slash

FR_Overhead Slash!

overheadstrike

FR_Overhead Slash!

FR_An acrobatic attack that deals <<1>> damage. Knocks down weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>!

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overheadstrike
FR_Overhead Slash!
2
overheadstrike
FR_Overhead Slash!
3
thrown
Knockdown
4
overheadstrike
FR_Overhead Slash!
5
overheadstrike
FR_Overhead Slash!
  • [0s] [not displayed]
    overheadstrikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_knight.​sunder_armor
        AND
        • If CASTER has the ability 16140960167809093038 – not found
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is dual wielding, with weapon mode Melee
        AND
        • If CASTER has the ability 16141135355145819564 – not found, with a rank = 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    overheadstrikeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.overhead_strike.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,523
      - Standard Health Percent Min = (float) 0,523
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrown Knockdown

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.overhead_strike.knockdown
    • Stun the TARGET
  • [0s] [not displayed]
    overheadstrikeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.overhead_strike.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,523
      - Standard Health Percent Min = (float) 0,523
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2092
      - Standard Health Percent Min = (float) 0,2092
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,6
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [2s]
    overheadstrikeEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has the ability 16140960167809093038 – not found, with a rank = 3

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 67% is met
        AND
        • If CASTER has the ability 16140960167809093038 – not found, with a rank = 2
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 33% is met
        AND
        • If CASTER has the ability 16140960167809093038 – not found, with a rank = 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER is dual wielding, with weapon mode Melee
        AND
        • If CASTER has the ability 16141135355145819564 – not found, with a rank = 1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER