1. Pouvoirs
  2. operation
  3. iokath
  4. trash
  5. deflection_droid_izax
  6. deflected_shot

Rayon défléchi

spvp_enginepower

Rayon défléchi

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_enginepower
Rayon défléchi
2
spvp_enginepower
Rayon défléchi
3
spvp_enginepower
Rayon défléchi
4
spvp_enginepower
Rayon défléchi
  • [0s] [not displayed]
    spvp_enginepowerEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 80m

    Only when the following conditions are met:

      • <
        • If TARGET = PRIMARY TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

  • [hidden] [1s]
    spvp_enginepowerEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.deflection_droid_izax.node_link_beam, dependent on calling effect
  • [hidden] [1s]
    spvp_enginepowerEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.deflection_droid_izax.node_link_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0