1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. boarding_party
  10. sw_force_push

[sw_force_push]

forcepush

[sw_force_push]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_sw
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_jk

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
[sw_force_push]
2
forcepush
[sw_force_push]
3
forcepush
[sw_force_push]
4
forcepush
[sw_force_push]
5
forcepush
[sw_force_push]
6
forcepush
[sw_force_push]
  • [hidden] [0s]
    forcepushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_push.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [hidden] [2s]
    forcepushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw
    • Stun the TARGET
  • [0s] [not displayed]
    forcepushEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    forcepushEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    forcepushEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [30s]
    forcepushEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 10 000
      - Amount Min = (float) 10 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0