1. Pouvoirs
  2. jedi_knight
  3. skill
  4. defense
  5. hilt_bash

Coup de poignée

hiltStrike

Coup de poignée

Frappe la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques et l'étourdissant pendant <<2[$d seconde/$d seconde/$d secondes]>>. Ce pouvoir génère une grande quantité d'animosité.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.knight.guardian.defense.6
  • apc.tutorial.knight.guardian.defense.1
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense
  • apc.jedi_knight.guardian.defense

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hiltStrike
Coup de poignée
2
stunnedÉtourdissement (Force) – Incapacité d'agir.
  • [0s] [not displayed]
    hiltStrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.hilt_strike.hilt_strike_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0,204
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedÉtourdissement (Force)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.hilt_strike.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect