1. Pouvoirs
  2. trooper
  3. skill
  4. gunnery
  5. grav_round

Salve gravitationnelle

sonicgrenade

Salve gravitationnelle

Tire une salve générant un vortex gravitationnel autour de la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques, écrasant l'armure de la cible et réduisant de 20 % son index d'armure pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les vortex gravitationnels rendent les cibles vulnérables au tir à fort impact et augmentent les dégâts qui leur sont infligés par la salve de démolition pendant <<3[$d seconde/$d seconde/$d secondes]>>.

Remplace les tirs de canon chargés.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.trooper.commando.gunnery.1
  • apc.trooper.commando.gunnery

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicgrenade
Salve gravitationnelle
2
spaceupgradejammingfieldVortex gravitationnel – Vulnérable au tir à fort impact et à la salve de démolition.
3
armorReducedDestruction (physique) – Index d'armure réduit.
4
sonicgrenade
Salve gravitationnelle
5
sonicgrenade
Salve gravitationnelle
  • [hidden] [0s]
    sonicgrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.grav_round.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [45s]
    armorReducedDestruction (physique)
    Index d'armure réduit.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.1s]
    sonicgrenadeEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​trooper.​recently_hit_by_plasma_grenade applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​gravity_vortex_crushing applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    sonicgrenadeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.grav_round.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,085
      - Standard Health Percent Min = (float) 0,065
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only