Salve gravitationnelle
Salve gravitationnelle
Tire une salve générant un vortex gravitationnel autour de la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques, écrasant l'armure de la cible et réduisant de 20 % son index d'armure pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les vortex gravitationnels rendent les cibles vulnérables au tir à fort impact et augmentent les dégâts qui leur sont infligés par la salve de démolition pendant <<3[$d seconde/$d seconde/$d secondes]>>.
Remplace les tirs de canon chargés.
Attributs
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141107139044308170 |
Combat log ID: | 1202535008305152 |
FQN: | abl. |
Star Wars name: | Salve gravitationnelle |
Autres langues: | Grav Round Gravitationsgeschoss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. grav_ dmg abl. , tag.trooper. direct_ tech_ attack abl. , tag.trooper. gun_ ability abl. , tag.trooper. curtain_ proc abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. tech_ master_ cast abl. trooper. round_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141017437952353170 FQN: abl. trooper. skill. gunnery. grav_ round/21/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. grav_round. fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 5.1m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,17
- Standard Health Percent Min = (float) 0,13
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,5
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [45s]
Vortex gravitationnel
Vulnérable au tir à fort impact et à la salve de démolition.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. curtain_ proc abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. tech_ master_ cast abl. , tag.trooper. round_ ability abl. trooper. gravity_ vortex_ crushing Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. trooper. gravity_ vortex_ crushing
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141014139417468043 Combat log ID: 1202535008305422 FQN: abl. trooper. skill. gunnery. grav_ round/21/2 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. trooper. recently_hit_by_plasma_grenade
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character receives an effect with tags tag.
- [45s]
Destruction (physique)
Index d'armure réduit.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. curtain_ proc abl. , tag.utility. aggressive_ action abl. , tag.debuff. armor_ reduced_ stacks_ by_ tag abl. , tag.debuff. armor_ reduced abl. , tag.trooper. energy_ cell_ ability abl. , tag.dispel_ type. physical abl. , tag.trooper. tech_ master_ cast abl. trooper. round_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. armor_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141015238929096312 Combat log ID: 1202535008305434 FQN: abl. trooper. skill. gunnery. grav_ round/21/3 - Set Duration
- [hidden] [0.1s]
Effect #4Slot: Other (not visible) Duration: 0.1s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. curtain_ proc abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. tech_ master_ cast abl. trooper. round_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141011940394212113 FQN: abl. trooper. skill. gunnery. grav_ round/21/4 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.trooper.recently_hit_by_plasma_grenade applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.trooper.gravity_vortex_crushing applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #5Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. grav_ dmg abl. , tag.trooper. direct_ tech_ attack abl. , tag.trooper. gun_ ability abl. , tag.trooper. curtain_ proc abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. tech_ master_ cast abl. trooper. round_ ability Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141013039905839838 FQN: abl. trooper. skill. gunnery. grav_ round/21/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. grav_round. fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,085
- Standard Health Percent Min = (float) 0,065
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,75
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only