Rafale de canon antiblindage
Rafale de canon antiblindage
Fait pivoter le canon d'assaut et tire des salves chargées puissantes sur la cible pour lui infliger de lourds dégâts.
Attributs
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141108649571821740 |
Combat log ID: | 4132286819729408 |
FQN: | abl. |
Star Wars name: | Rafale de canon antiblindage |
Autres langues: | Armor-Piercing Cannon Burst Panzerbrechende Kanonensalve |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140907664833294775 FQN: abl. flashpoint. copero. boss_ 1. charged_ bolts/31/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 60m
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- If TARGET is alive
- If TARGET is an enemy
- Is Discipline
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [3s]
Effect #2Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140908764344925954 FQN: abl. flashpoint. copero. boss_ 1. charged_ bolts/31/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_1. focused_fire - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,14
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged