Renforcement négatif
Renforcement négatif
Attributs
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.7.0 |
Global ID: | 16141110184019575248 |
Combat log ID: | 3176935769243648 |
FQN: | abl. |
Star Wars name: | Renforcement négatif |
Autres langues: | Negative Reinforcement Negative Verstärkung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140914091286312353 FQN: abl. event. gree. lair_ boss. gree_ lair_ boss. negative_ reinforcement/15/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.event.gree.lair_boss.gree_lair_boss.time_limit
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. event. gree. lair_ boss. gree_ lair_ boss. allow_ negative_ reinforcement
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Damage
- Damage Type = (int) 4
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 200
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.event.gree.lair_boss.gree_lair_boss.time_limit
- If previous subeffect did not meet all conditions
Perform the following actions:
- Damage
- Damage Type = (int) 4
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,8
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Damage
- Damage Type = (int) 4
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 200
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0