1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. force_wield_saber_passive

Sabre laser manipulé par la Force

viciousslash

Sabre laser manipulé par la Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
viciousslash Force Wielded Saber Base Passive – Immunité contre les effets invalidants et affectant les déplacements.
2
viciousslash
Pre-Activation
3
viciousslash
Sabre laser manipulé par la Force
4
viciousslash
Sabre laser manipulé par la Force
5
viciousslashSabre laser manipulé par la Force – Inflige des dégâts d'arme continus aux ennemis proches. Immunité contre la provocation. Immunité contre tous les effets de contrôle de foule et affectant les déplacements, à l'exception des renversements. Le sabre laser est contrôlé par la Force.
6
viciousslash
Sabre laser manipulé par la Force
7
viciousslash
Sabre laser manipulé par la Force
8
viciousslash
Sabre laser manipulé par la Force
9
viciousslash
Saber Return FX
10
viciousslash
Saber Taunt
11
viciousslash
Sabre laser manipulé par la Force
12
viciousslash
Sabre laser manipulé par la Force
  • [hidden] [does not expire]
    viciousslash [HIDDEN]Force Wielded Saber Base Passive
    Immunité contre les effets invalidants et affectant les déplacements.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Set movement speed to 35%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • 4
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) false
      - Reflect Tech = (bool) false
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 5
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [5s]
    viciousslash [HIDDEN]Pre-Activation

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int()
      - Damage Channel List = Int(1)
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    viciousslashEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_out, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​physics_immunity
  • [45s]
    viciousslashSabre laser manipulé par la Force
    Inflige des dégâts d'arme continus aux ennemis proches. Immunité contre la provocation. Immunité contre tous les effets de contrôle de foule et affectant les déplacements, à l'exception des renversements.

    Le sabre laser est contrôlé par la Force.


  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_probably_a_tank
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    viciousslashEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_impact, dependent on calling effect
  • [hidden] [does not expire]
    viciousslashEffect #7

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    viciousslash [HIDDEN]Saber Return FX

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_return, dependent on calling effect
    • Add effect #11 to TARGET from CASTER
  • [hidden] [1s]
    viciousslashEffect #11

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [does not expire]
    viciousslashEffect #12

  • 1
    • When effect is applied

    Perform the following actions: