[passive_mentor]
[passive_mentor]
Il s'agit du passif pour le processeur principal de Mentor. Le contrôleur de combat, en quelque sorte.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141113371924138240 |
Combat log ID: | 2626282307190784 |
FQN: | abl. |
Star Wars name: | [passive_mentor] |
Autres langues: | [passive_mentor] [passive_mentor] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140906471888209173 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. mentor. hard. passive_ mentor/2/1 - 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. directive_7. mentor. mentor_core_appearance - Modify stat Santé max, set to -69%
- Immobilize but allow rotation
- [does not expire]
Bouclier répulsif
Les composants les plus importants de Mentor sont protégés.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 1 Tags: tag. abl. flashpoint. directive7. mentor. mentor_ invulnerability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140909770423091212 Combat log ID: 2626282307191040 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. mentor. hard. passive_ mentor/2/2 - Set Stack Limit
- 1
- When character takes damage, not more than every 1s
Override target to:
- Attacker
Perform the following actions:
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01
- Standard Health Percent Min = (float) 0,01
- Damage Modifier = (float) 0 - Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. mentor. shield_proc
- 2
- When effect is applied
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by -100
- [hidden] [0.25s]
Effect #3Slot: Buff Duration: 0.25s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - Can only be called by other effects
Global ID: 16140908670911463931 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. mentor. hard. passive_ mentor/2/3 - Set Duration
- [hidden] [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 1 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140903173353339514 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. mentor. hard. passive_ mentor/2/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. mentor. mentor_repulsion - Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw