1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. mentor
  9. hard
  10. passive_mentor

[passive_mentor]

[passive_mentor]

Il s'agit du passif pour le processeur principal de Mentor. Le contrôleur de combat, en quelque sorte.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.flashpoint.directive_7.hard.mentor_processor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_mentor]
2
armorunderlay1Bouclier répulsif – Les composants les plus importants de Mentor sont protégés.
3
[passive_mentor]
4
[passive_mentor]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.mentor.mentor_core_appearance, dependent on calling effect
    • Modify stat Santé max, set to -69%
    • Immobilize but allow rotation
  • [does not expire]
    armorunderlay1Bouclier répulsif
    Les composants les plus importants de Mentor sont protégés.

  • 1
    • When character takes damage, not more than every 1s

    Override target to:

    • Attacker

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Damage Modifier = (float) 0
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.mentor.shield_proc
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.25s]
    Effect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.mentor.mentor_repulsion
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw