1. Pouvoirs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. tagriss_empowered_mass_throw

Poussée de Rage

forcepush

Poussée de Rage

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Poussée de Rage
2
forcepush
Poussée de Rage
3
forcepush
Poussée de Rage
4
forcepush
Poussée de Rage
  • [hidden] [does not expire]
    forcepushEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_throw_marked
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_water_safety
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When channel ended

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_throw_marked
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_empowered

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_choke_mass_throw_channel_end, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Set cooldown of 16141157521342639906 – not found to 1.5s
  • [hidden] [does not expire]
    forcepushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_choke_mass_throw_channel_target_loop, dependent on calling effect
  • [0s] [not displayed]
    forcepushEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_choke_mass_throw_channel_target_pull, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 45° pitch, 0° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 45° pitch, 180° yaw
  • [hidden] [29s]
    forcepushEffect #4

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect