1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform
  7. utl_shield_charge_buildup

Poussée de bouclier

Poussée de bouclier

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Poussée de bouclier
2
Poussée de bouclier
3
Poussée de bouclier
4
Poussée de bouclier
  • [hidden] [2s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 2.1s (GCD)
    • Set cooldown of 16141128349476001706 – not found to 18s, ignoring alacrity
    • Modify stat Modificateur de dégâts reçus (fixe), set to -30%
  • [2s]
    Poussée de bouclier

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_cast_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

  • 4
    • When effect expires

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_cast_end, dependent on calling effect
  • [1.25s]
    Poussée de bouclier

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_cast_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

  • 4
    • When effect expires

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_charge_cast_end, dependent on calling effect
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0