1. Pouvoirs
  2. exp
  3. 01
  4. makeb
  5. environment
  6. prototype
  7. chase_event_escape_action

[Flash Bang]

flashbang

[Flash Bang]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
[Flash Bang]
2
blindedAveuglement (techno) – Incapacité d'agir. Disparaît en cas de dégâts subis.
3
flashbang
[Flash Bang]
  • [hidden] [0s]
    flashbangEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,009999m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.flash_bang.cast_instant_far
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10,01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.flash_bang.cast_instant_med
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.flash_bang.cast_instant_short
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [8s]
    blindedAveuglement (techno)
    Incapacité d'agir. Disparaît en cas de dégâts subis.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Mark as neutralized
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When character takes damage, not more than every 1s, delayed by 3s

    Perform the following actions:

    • Remove this effect
  • [hidden] [5s]
    flashbangEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Exit Combat
  • 2
    • When character takes damage, not more than every 5s, delayed by 4s

    Perform the following actions:

    • Remove this effect