1. Pouvoirs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. tanks
  9. difficulty_2
  10. tank_1_cone

Barrage de missiles

Barrage de missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.tanks.tank_1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Barrage de missiles
2
Barrage de missiles
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Direction = Target
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 35m to melee distance of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 5
      - Flurry Blows Max = (int) 5
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,8
      - Standard Health Percent Min = (float) 0,8
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_cone, dependent on calling effect
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 5° pitch, 0° yaw