1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. kilran
  7. hard
  8. knockback_shot

[knockback_shot]

headshot

[knockback_shot]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.rra.hard.kilran

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
headshot
[knockback_shot]
2
headshot
[knockback_shot]
  • [hidden] [0s]
    headshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.takedown.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 1,5° pitch, 0° yaw
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,21
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    headshotEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Mark as neutralized