1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. hutt_palace
  7. difficulty_2
  8. boss_rancor
  9. smash_player

Choc

backflips

Choc

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.flashpoint.raid.hutt_palace.difficulty_2.boss_rancor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflipsEnsevelissement – Vous êtes en terre !
2
creepingterrorBlessure – Vous avez subi une blessure ! Vous allez encaisser de très lourds dégâts si ce rancor vous frappe !
3
backflips
Choc
  • [3s]
    backflipsEnsevelissement
    Vous êtes en terre !

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.hutt_palace.boss_rancor.smash_player_left, dependent on calling effect
    • Stun the TARGET
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.flashpoint.hutt_palace.boss_rancor.end_smash_into_ground, dependent on calling effect
  • [10s]
    creepingterrorBlessure
    Vous avez subi une blessure ! Vous allez encaisser de très lourds dégâts si ce rancor vous frappe !

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.hutt_palace.boss_rancor.end_injured, dependent on calling effect
  • [0s] [not displayed]
    backflipsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0