1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. power_orbs

Orbes puissants

shockwave

Orbes puissants

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Orbes puissants
2
shockwave
Orbes puissants
3
shockwave
Orbes puissants
4
shockwave
Orbes puissants
5
shockwave
Orbes puissants
6
5
shockwaveOrbes puissants – Augmente les dégâts infligés par Soa et lui permet d'utiliser son pouvoir de détonation d'orbe puissant.
7
2
shockwave
Orbes puissants
8
shockwave
Orbes puissants
  • [hidden] [does not expire]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_1, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_2, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_3, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_4, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_5, dependent on calling effect
  • [does not expire]
    shockwaveOrbes puissants
    Augmente les dégâts infligés par Soa et lui permet d'utiliser son pouvoir de détonation d'orbe puissant.

  • 1
    • When stacks of this effect decrease to 4 stacks

    Only when the following conditions are met:

      • If CASTER has at least 4 effects with the tag tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_stack

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_1
  • 2
    • When stacks of this effect decrease to 3 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_2
  • 3
    • When stacks of this effect decrease to 2 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_3
  • 4
    • When stacks of this effect decrease to 1 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_4
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_5
  • 6
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    shockwaveOrbes puissants

  • 1
    • When stacks of this effect decrease, not more than every 1s

    Only when the following conditions are met:

      • If CASTER does not have 2 or more effects with the tag tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_stack_durability

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.eternity_vault.soa.power_orb_stack
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.eternity_vault.soa.power_orb_stack_durability
  • [0s] [not displayed]
    shockwaveEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #1 to TARGET from TARGET
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET