[area_taunt_15m_multitarget_with_reverse]
[area_taunt_15m_multitarget_with_reverse]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Point Blank AoE |
AI type: | Taunt |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141128050450022021 |
Combat log ID: | 3984836297490432 |
FQN: | abl. |
Star Wars name: | [area_taunt_15m_multitarget_with_reverse] |
Autres langues: | [area_taunt_15m_multitarget_with_reverse] [area_taunt_15m_multitarget_with_reverse] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141013707063007675 FQN: abl. world_ design. utility. threat. area_ taunt_ 15m_ multitarget_ with_ reverse/4/1
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141010408528123042 FQN: abl. world_ design. utility. threat. area_ taunt_ 15m_ multitarget_ with_ reverse/4/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 15m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141011508039751185 FQN: abl. world_ design. utility. threat. area_ taunt_ 15m_ multitarget_ with_ reverse/4/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0