1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_15
  6. boss
  7. boss02
  8. special_attack

Frappe de missiles

volitilewarhead

Frappe de missiles

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
volitilewarhead
Frappe de missiles
2
volitilewarhead
Frappe de missiles
  • [hidden] [3s]
    volitilewarheadEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize but allow rotation
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.aoe_cast_follow, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    volitilewarheadEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.aoe_cast, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.skytrooper_missile_fire, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect