1. Pouvoirs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_1
  8. player_rocket

Frappe orbitale

orbitalbombardment

Frappe orbitale

Fait venir des renforts depuis les vaisseaux de guerre en orbite, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<2[$d seconde/$d seconde/$d secondes]>> à un maximum de 8 ennemis dans un rayon de 8 mètres autour de la zone cible. De plus, les ennemis standard et faibles sont renversés par les explosions. Ne peut être utilisé qu'à couvert.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.flashpoint.corellia.republic.enemy.boss_1.anti_walker_rocket

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Frappe orbitale
2
orbitalbombardment
Frappe orbitale
4
orbitalbombardment
Frappe orbitale
  • [hidden] [6s]
    orbitalbombardmentEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.orbital_strike.laser_explosion, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • [hidden] [9s]
    orbitalbombardmentEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.gtaoe_reticle.empire.scale_8m_v2016, dependent on calling effect
  • [3s]
    thrownÉjection
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,1, 88° pitch, 45° yaw
  • [0s] [not displayed]
    orbitalbombardmentEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.orbital_bombardment.shake, dependent on calling effect