1. Pouvoirs
  2. gld
  3. perk
  4. group_rez

Résurrection de groupe

Gld_GroupRez_Health

Résurrection de groupe

Invoque des droïdes qui raniment tous les alliés frappés d'incapacité à leur portée. Ne fonctionne pas dans les opérations en mode maître.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Gld_GroupRez_Health
Résurrection de groupe
2
Gld_GroupRez_Health
Résurrection de groupe
3
Gld_GroupRez_Health
Résurrection de groupe
4
Gld_GroupRez_Health
Résurrection de groupe
5
Gld_GroupRez_Health
Résurrection de groupe
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Party Members

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is in CASTER's group
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Gld_GroupRez_HealthEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Play appearance epp.agent.resuscitation_probe.cast_end
    • Revive the target and set its HP to 25%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Play appearance epp.agent.resuscitation_probe.cast_end
    • Revive the target and set its HP to 25%
  • 3
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [600s]
    Gld_GroupRez_HealthEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom offer_revive