1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. energy_drone
  7. p5_energy_ball

Sphère d'énergie

improvedelectromagneticpulse

Sphère d'énergie

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
improvedelectromagneticpulse
HIDDEN Projectile VFX Container
2
improvedelectromagneticpulse
HIDDEN Projectile AOE Container
  • [hidden] [28s]
    improvedelectromagneticpulse HIDDEN Projectile VFX Container

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.energy_drone.p5_energy_ball, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [23s]
    improvedelectromagneticpulse HIDDEN Projectile AOE Container

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Movement Type = (string) aoeMovement_DirectedMotion
      - MovementDirection_X_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - MovementDirection_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_ContinueMoving
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Rayon d'énergie

      FQN: abl.​operation.​iokath.​boss.​izax.​energy_drone.​p5_energy_ball_impact

      Rayon d'énergie

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 46
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 0,5
      - Max Lifespan = (float) 23
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,45
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,5
      - MovementDirection_X_Value = (float) 1
      - MovementDirection_Y_Value = (float) 0
      - MovementDirection_Z_Value = (float) 0
      - MaxMovementSpeed = (float) 0,335
      - MaxMovementDistance = (float) 1 000