Laser de poignet
Laser de poignet
Décharge le laser de poignet du droïde colosse sur votre cible, infligeant de lourds dégâts à distance et infligeant des dégâts d'éclaboussure aux cibles à proximité.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141138840314991171 |
Combat log ID: | 3984110448017408 |
FQN: | abl. |
Star Wars name: | Laser de poignet |
Autres langues: | Wrist Laser Handgelenkslaser |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
Laser de poignetSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16140914113114898400 FQN: abl. exp. seasons. 02. ep_ 05. colossus_ droid_ player. flurry_ ranged/13/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 02. ep_05. colossus_droid_player. wrist_laser_flurry - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 12
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 3
- Standard Health Percent Min = (float) 3
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [3s]
Électrisation
Étourdissement dû à un afflux soudain d'énergie polarisée négativement.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140910814580012233 Combat log ID: 3984110448017668 FQN: abl. exp. seasons. 02. ep_ 05. colossus_ droid_ player. flurry_ ranged/13/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 2
- Standard Health Percent Min = (float) 1,5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 60° pitch, 0° yaw
- Stun the TARGET