Bouclier d'énergie
Bouclier d'énergie
Augmente de 25 % la réduction de dégâts pendant <<1[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141139733085021428 |
Combat log ID: | 814218425139200 |
FQN: | abl. |
Star Wars name: | Bouclier d'énergie |
Autres langues: | Energy Shield Energieschild |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [12s]
Bouclier d'énergie
Réduction des dégâts augmentée.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. shield_ ability abl. , tag.bounty_ hunter. eng_ shield abl. utility. is_ dcd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140979037794927657 Combat log ID: 814218425139459 FQN: abl. bounty_ hunter. energy_ shield/20/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_shield. energy_shield_cast - Modify stat Réduction des dégâts : énergétique, increase by 0,25
- Modify stat Réduction des dégâts : élémentaire, increase by 0,25
- Modify stat Réduction des dégâts : interne, increase by 0,25
- Modify stat Réduction des dégâts : cinétique, increase by 0,25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Modificateur de recul, increase by 0,3
- Modify stat Modificateur de soins reçus (pourcentage), increase by 0,2
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.interrupt_immunity
- Dispel all effects from tags tag.abl.bounty_hunter.pyro_shield
- Dispel all effects from tags tag.abl.bounty_hunter.trauma_regulators
- 4
- When character takes damage that does not get redirected without tags tag.
abl. and tag.utility. is_aoe abl. debuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected without tags tag.
- [12s]
Inébranlable
Interruption impossible.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. shield_ ability abl. , tag.buff. interrupt_ immunity abl. utility. is_ dcd Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140980137306556132 Combat log ID: 814218425139506 FQN: abl. bounty_ hunter. energy_ shield/20/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [60s]
Régulateurs de trauma
Soins par cumul quand le bouclier d'énergie se décharge.Slot: Buff Duration: 60s On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. trauma_ regulators abl. , tag.bounty_ hunter. shield_ ability abl. utility. is_ dcd Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
- Set Ignore Scoreboard Stats
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140981236818188435 Combat log ID: 814218425139534 FQN: abl. bounty_ hunter. energy_ shield/20/3 - Set Stack Limit
- 1
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (4% of its HP), causing no threat