1. Pouvoirs
  2. test
  3. qa
  4. mvillalobos
  5. overload_huge

[Big Overload]

overload

[Big Overload]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overload
[Big Overload]
2
overload
[Big Overload]
3
overload
[Big Overload]
4
thrown
Knockdown
  • [hidden] [0.6s]
    overloadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.overload.caster_cast, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    overloadEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.overload.target_reaction, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0,9
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
  • [0s] [not displayed]
    overloadEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,2, 30° pitch, 0° yaw
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
  • [3s]
    thrown Knockdown

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET