1. Pouvoirs
  2. jedi_consular
  3. skill
  4. balance
  5. rippling_force

Force ondulatoire

crushed

Force ondulatoire

Les dégâts infligés par le lancer télékinétique et la sérénité de Force ont respectivement 20 % et 60 % de chances de restaurer 2 points de Force et d'infliger <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible. Augmente de 3 secondes la durée de l'écrasement mental et de l'éradication.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.balance
  • apc.tutorial.consular.sage.balance.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushed
Force ondulatoire
2
crushed
Force ondulatoire
  • [hidden] [does not expire]
    crushedEffect #1

  • 1
    • When character deals damage with tags tag.abl.jedi_consular.telekinetic_throw that does not get redirected (20% chance)
    • When character deals damage with tags tag.abl.jedi_consular.force_serenity that does not get redirected (60% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    crushedEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 2 of TARGET's force, causing no threat
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,027
      - Standard Health Percent Min = (float) 0,027
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0