1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_2
  9. jedi_hinder_aoe

Flot de Force paralysant

hk51emergencyprotocols

Flot de Force paralysant

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_02_a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51emergencyprotocols
Flot de Force paralysant
2
hk51emergencyprotocols
Flot de Force paralysant
3
hk51emergencyprotocols
Flot de Force paralysant
4
hk51emergencyprotocols
Flot de Force paralysant
5
lowslash_oldRalentissement – Ralentissement.
6
forceslamRenversement de Force – Renversement par la Force.
  • [hidden] [does not expire]
    hk51emergencyprotocolsEffect #1

  • 1
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi.​executed_leap_check
    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    hk51emergencyprotocolsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_cast, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    hk51emergencyprotocolsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_smash, dependent on calling effect
  • [hidden] [3s]
    hk51emergencyprotocolsEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [10s]
    lowslash_oldRalentissement
    Ralentissement.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_hinder_slowed, dependent on calling effect
    • Set movement speed to 50%
  • [3s]
    forceslamRenversement de Force
    Renversement par la Force.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 0° pitch, 0° yaw