1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. chief_engineer_kels
  9. hard
  10. channel_reflect_shield

Bouclier réfléchissant

absorbtionfield

Bouclier réfléchissant

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.ira.chief_engineer_kels_hard
  • class.npc.humanoid.boss.ira.chief_engineer_kels

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldBouclier réfléchissant – Renvoi des dégâts.
2
absorbtionfield
Bouclier réfléchissant
3
absorbtionfieldBouclier réfléchissant – Absorption d'une partie des dégâts imminents.
  • [does not expire]
    absorbtionfieldBouclier réfléchissant
    Renvoi des dégâts.

  • 1
    • Before NPC with this effect takes damage without tags 13715463316778120900

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.storm_squad.shield_damage
    • Play appearance epp.trooper.pulse_round.fire
    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0,2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook bcast_reflect_shield
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [18s]
    absorbtionfieldEffect #2

  • [does not expire]
    absorbtionfieldBouclier réfléchissant
    Absorption d'une partie des dégâts imminents.

  • 1
    • Before NPC with this effect takes damage without tags 13715463316778120900

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.storm_squad.shield_damage
    • Play appearance epp.trooper.pulse_round.fire
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER