1. Pouvoirs
  2. jedi_knight
  3. force_stasis

Stase de Force

carbonized

Stase de Force

Maîtrise la cible, l'étourdissant pendant <<2[$d seconde/$d seconde/$d secondes]>>. Inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques et confère 3 points de rage pendant la durée. Ce pouvoir peut être canalisé lorsque vous vous déplacez.

Attributs

Conditions

Métadonnées

Users

Used by
  • Xon Trillus

    <Messager de Zildrog>

    CXP: 40

    FQN: npc.​exp.​seasons.​01.​ep_07.​story.​scene_09_razor_herald_xon

    Xon Trillus
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_combat_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.sentinel.concentration_mods
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.combat_mods
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration_mods
  • apc.test.qa.kfisher.jk_base_clone
  • apc.jedi_knight.sentinel.watchman_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonized
Stase de Force
2
carbonizedStase de Force – Dégâts cinétiques réguliers.
3
stunnedÉtourdissement (Force) – Incapacité d'agir.
4
carbonizedStase de Force – Dégâts cinétiques réguliers.
5
movementslowedAssommé – Déplacements ralentis
  • [hidden] [does not expire]
    carbonizedEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.end_player
  • [4s]
    carbonizedStase de Force
    Dégâts cinétiques réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.end_player, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [4s]
    stunnedÉtourdissement (Force)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [4s]
    carbonizedStase de Force
    Dégâts cinétiques réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_stasis.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,032
      - Standard Health Percent Min = (float) 0,032
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [6s]
    movementslowedAssommé
    Déplacements ralentis

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.warrior_knight.sap.sap_aoe, dependent on calling effect