1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. missile_p3_reactive_pair

Frappe tactique

spvp_clustermissiles

Frappe tactique

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_clustermissiles
Frappe tactique
2
spvp_clustermissiles
Frappe tactique
3
spvp_clustermissiles
Frappe tactique
4
spvp_clustermissiles
Frappe tactique
  • [0s] [not displayed]
    spvp_clustermissilesEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count
        OR
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    spvp_clustermissilesEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 2
      - Sort Type = Random
      - Radius = 150m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.p3_reactive_pair_launch, dependent on calling effect
  • [hidden] [1s]
    spvp_clustermissilesEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 2
      - Sort Type = Random
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.p3_reactive_pair_launch, dependent on calling effect
  • [hidden] [6s]
    spvp_clustermissilesEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.p3_reactive_pair_warning_and_impact, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/iokath/boss/izax/fx_boss_izax_missile_volley_target_6m
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​missile_player_normal_pair_aoe

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 5,4
      - Min Lifespan = (float) 6
      - Max Lifespan = (float) 6
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Yaw_RandomMax = (float) 0
      - InitialOrientation_Yaw_RandomMin = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 5,4
  • 2
    • When effect ticks the 9th time

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_impact_camerashake, dependent on calling effect