Étranglement de Force
Étranglement de Force
Étrangle une cible, la suspendant dans les airs pendant que le Guerrier canalise le pouvoir. La cible est étourdie et subit des dégâts cinétiques pendant 6 secondes.
REMARQUE : équilibré pour les PNJ utilisateurs
Attributs
Type: | active |
Activation time: | 6s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141152642077200357 |
Combat log ID: | 3986382485716992 |
FQN: | abl. |
Star Wars name: | Étranglement de Force |
Autres langues: | Force Choke Machtwürgen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Écrasement
Dégâts cinétiques réguliers.Slot: Debuff Duration: during channel (6s) On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) sw_choke
- Max Stack Count = (int) 1
Global ID: 16141031016532141826 Combat log ID: 3986382485717254 FQN: abl. exp. seasons. 02. ep_ 03. boss. boss01. force_ choke_ player/4/1 - Set Stack Limit
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0575
- Standard Health Percent Min = (float) 0,0575
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- 2
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from ability Étranglement de Force
Étranglement de Force
Étrangle une cible, la suspendant dans les airs pendant que le Guerrier canalise le pouvoir. La cible est étourdie et subit des dégâts cinétiques pendant 6 secondes. REMARQUE : pouvoir équilibré pour les PNJ utilisateurs.
FQN: abl.npc.ability.force.force_choke
- Play appearance epp.
sith_warrior. , dependent on calling effectforce_choke. restore_target_weapon
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_03. boss01. bark01 - Set cooldown of Écrasement de Force to 10m 0s
Écrasement de Force
Ralentit progressivement la vitesse de déplacement de la cible de 60 % à 10 % sur <<1[$d seconde/$d seconde/$d secondes]>> et lui inflige <<3[$d point/$d point/$d points]>> de dégâts cinétiques par seconde. À la fin de l'effet, la cible est écrasée et subit <<2[$d point/$d point/$d points]>> de dégâts cinétiques supplémentaires.
FQN: abl.exp.seasons.02.ep_03.boss.boss01.force_crush_dot
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectforce_choke. choke_start
- [1.1s]
Étourdissement
Incapacité d'agir.Slot: Debuff Duration: 1.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.1s
- Max Duration = (time) 1.1s
Global ID: 16141029917020513743 Combat log ID: 3986382485717256 FQN: abl. exp. seasons. 02. ep_ 03. boss. boss01. force_ choke_ player/4/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
sith_warrior. force_choke. choke_tick
- 2
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage