En garde
En garde
Réduit les dégâts subis d'un pourcentage égal à la somme des amplificateurs d'en garde équipés pendant <<1[$d seconde/$d seconde/$d secondes]>> après le début du combat.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141152953496658105 |
Combat log ID: | 4307401226321920 |
FQN: | abl. |
Star Wars name: | En garde |
Autres langues: | En Garde En garde |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141022303290241507 FQN: abl. amp. en_ garde/8/1 - Set Stack Limit
- 3
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 5831625054655506268
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect
- [does not expire]
En garde
Dégâts imminents réduits.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. amp. en_ garde_ buff Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET is not in combat
Global ID: 16141021203778615214 FQN: abl. amp. en_ garde/8/2 - 1
- When effect is applied
- On Amplifiers Changed
Perform the following actions:
- Modify stat [modifier_percentage]
- Modify stat [modifier_percentage]
- Modify stat [modifier_percentage]
- Modify stat [modifier_percentage]
- 2
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 5831625054655506268
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect
- [hidden] [10s]
Effect #3Slot: Other (not visible) Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET is in combat
Global ID: 16141020104266986877 FQN: abl. amp. en_ garde/8/3 - 1
- When effect expires
Perform the following actions:
- Dispel all effects from tags tag.abl.amp.en_garde_buff
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 3
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 5831625054655506268
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect