1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_16
  6. boss
  7. arcann
  8. force_blast_empowered

Explosion investie

abl_jc_sa_vanquish

Explosion investie

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.seasons.01.ep_16.boss.arcann_2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_vanquish
Explosion investie
2
abl_jc_sa_vanquish
Explosion investie
3
abl_jc_sa_vanquish
Explosion investie
4
abl_jc_sa_vanquish
Explosion investie
5
abl_jc_sa_vanquish
Explosion investie
6
abl_jc_sa_vanquish
Explosion investie
7
abl_jc_sa_vanquish
Explosion investie
9
abl_jc_sa_vanquish
Explosion investie
  • [0s] [not displayed]
    abl_jc_sa_vanquishEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_blast_empowered, dependent on calling effect
  • [hidden] [0s]
    abl_jc_sa_vanquishEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_empowered_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​01.​ep_16.​boss.​arcann.​shield.​shield_raised
        OR
        • If Caster Positioning
          - Positioned In Front = (bool) false
          - Positioned Behind = (bool) true
          - Positioned Left = (bool) true
          - Positioned Right = (bool) true
          - Negated = (bool) false
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from TARGET
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If Caster Positioning
          - Positioned In Front = (bool) true
          - Positioned Behind = (bool) false
          - Positioned Left = (bool) false
          - Positioned Right = (bool) false
          - Negated = (bool) false
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_16.​boss.​arcann.​shield.​shield_raised
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_vanquishEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_empowered_projectile_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_jc_sa_vanquishEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_empowered_projectile_impact_blocked, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,165
      - Standard Health Percent Min = (float) 0,165
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_empowered_projectile_impact_blocked, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.1s]
    abl_jc_sa_vanquishEffect #5

  • [1s]
    abl_jc_sa_vanquishExplosion investie

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 40° pitch, 180° yaw
    • Stun the TARGET
  • [hidden] [0.3s]
    abl_jc_sa_vanquishEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,9, 30° pitch, 180° yaw