Fragilisation
Fragilisation
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141155260734997327 |
Combat log ID: | 2972009994649600 |
FQN: | abl. |
Star Wars name: | Fragilisation |
Autres langues: | Debilitate Entkräften |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141075280665598406 FQN: abl. exp. 01. makeb. environment. prototype. slum_ ambush/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. debilitate. debilitate_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,15
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [4s]
Étourdissement
Incapacité d'agir.Slot: Other (not visible) Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141071982130713647 Combat log ID: 2972009994649865 FQN: abl. exp. 01. makeb. environment. prototype. slum_ ambush/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
agent. , dependent on calling effectdebilitate. stun_loop
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2s On death: Effect is removed Tick rate: 1.5s (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Target overrides: - [target override] Caster
Global ID: 16141073081642343004 FQN: abl. exp. 01. makeb. environment. prototype. slum_ ambush/5/3 - Set Duration
- 1
- When effect ticks the 1st time
Override target to:
- Primary Target
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Play appearance epp.
bounty_hunter. shoulder_slam. cast_instant
- [hidden] [3s]
Effect #4Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16141078579200500445 FQN: abl. exp. 01. makeb. environment. prototype. slum_ ambush/5/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,3, 45° pitch, 0° yaw