1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. rock_force_beast
  8. ceiling_collapse_pound

Effondrement

smash

Effondrement

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
collapse 1
2
smash
collapse 2
3
smash
collapse 3
4
smash
collapse 4
5
smash
collapse 5
6
smash
collapse 6
7
smash
Effondrement
  • [hidden] [does not expire]
    smash collapse 1

  • 1
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 7
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    smash collapse 2

  • [hidden] [0s] [not displayed]
    smash collapse 3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • Can only be called by other effects
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    smash collapse 4

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 5
      - Flurry Blows Max = (int) 5
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [hidden] [0.5s]
    smash collapse 5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook NPC_ceiling_spawn
  • [hidden] [8.9s]
    smash collapse 6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook attackwave_3
  • [hidden] [10.5s]
    smashEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation