1. Pouvoirs
  2. test
  3. david
  4. testing
  5. effect_removal_test

[effect_removal_test]

thermaldetonator

[effect_removal_test]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonator
[effect_removal_test]
2
thermaldetonator
[effect_removal_test]
3
4
recharge
Attack Wave Stacker
4
speed
Preparing Wave Switch
5
shieldregenerator
Ability Allower
6
spaceupgradejammingfield
Unload Enabled
7
battlescreencollector
Allow Heal Enabled
  • [hidden] [0s]
    thermaldetonatorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [3.4s]
    thermaldetonator[effect_removal_test]

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_detonation.thermal_detonation_explosion, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_splash_damage, dependent on calling effect
  • [25s]
    recharge Attack Wave Stacker

  • 1
    • When stacks of this effect increase to 4 stacks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [14s]
    speed Preparing Wave Switch

  • 1
    • When effect expires

    Perform the following actions:

    • Execute hydra hook determine_aw
  • [10s]
    shieldregenerator Ability Allower

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [5s]
    spaceupgradejammingfield Unload Enabled

  • [5s]
    battlescreencollector Allow Heal Enabled