1. Pouvoirs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. tagriss_kick_grab_new_target

Frappe de Fureur

breakthrough

Frappe de Fureur

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.excavation.roth.ilum.lord_tagriss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
breakthrough
Frappe de Fureur
2
stunnedÉtourdissement – Incapacité d'agir.
3
thrownRenversement – Au sol. Incapacité d'agir.
4
breakthrough
Frappe de Fureur
5
breakthrough
Frappe de Fureur
6
breakthrough
Frappe de Fureur
  • [hidden] [3s]
    breakthroughEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 3s (GCD)
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_kick_push, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​debuff.​stun

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect ticks the 5th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​knockdown
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [1.5s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_kick_impact, dependent on calling effect
  • [1.7s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,8, 40° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [0s] [not displayed]
    breakthroughEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If CASTER is positioned 8m to 30m to center of TARGET
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_pull_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    breakthroughEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_pull_target, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 3
  • [hidden] [6s]
    breakthroughEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0