1. Pouvoirs
  2. test
  3. qa
  4. emulkey
  5. sleep_dart

[sleep_dart]

sleepdart

[sleep_dart]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
[sleep_dart]
2
blinded
Sleeping (Mental)
3
blinded
Sleeping (Mental)
4
genericinjection1
Sedatives (Tech)
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sleep_dart.sleep_dart_real
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [60s]
    blinded Sleeping (Mental)

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER has the ability 16141031723917130896 – not found

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [8s]
    blinded Sleeping (Mental)

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER has the ability 16141031723917130896 – not found

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [10s]
    genericinjection1 Sedatives (Tech)

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.skill.medic.sedatives.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: