1. Pouvoirs
  2. companion
  3. weapon_set
  4. iokath_droid
  5. tank
  6. single_target_taunt

Provocation renforçatrice

abl_bh_pt_energy_burst

Provocation renforçatrice

Provoque la cible, l'obligeant à attaquer le partenaire pendant 6 secondes. Renforce également le partenaire en plaçant un bouclier d'absorption qui absorbe une quantité modérée de dégâts.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.droid.iokath_probe.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_energy_burstProvocation renforçatrice – Obligation d'attaquer le provocateur.
  • [6s]
    abl_bh_pt_energy_burstProvocation renforçatrice
    Obligation d'attaquer le provocateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp.companion.unique.mtx.iokath_probe.tank.single_target_taunt_stun, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    abl_bh_pt_energy_burstProvocation renforçatrice
    Absorbe les dégâts.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.companion.kit.shield, dependent on calling effect