Rafale électromagnétique
Rafale électromagnétique
Armer et utiliser : inflige de lourds dégâts aux ennemis et alliés à proximité.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141161641780132830 |
Combat log ID: | 2076165716049920 |
FQN: | abl. |
Star Wars name: | Rafale électromagnétique |
Autres langues: | EMP Burst EMP-Stoß |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
Rafale électromagnétiqueSlot: Buff Duration: instant # occurrences: 0 Global ID: 16140924008222322616 FQN: abl. space_ combat. player. emp_ burst/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
space_combat. , dependent on calling effectplayer. emp_shockwave - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 1.6s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s]
Rafale électromagnétiqueSlot: Other (not visible) Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Space Sphere
- Max Targets = (int) 0
- Radius = 500m
Global ID: 16140927306757202641 FQN: abl. space_ combat. player. emp_ burst/4/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 48
- Travel Time = (time) 0s - Play appearance epp.
space_combat. player. emp_impact
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 200
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0