1. Pouvoirs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. sorcerer_dark_ritual

Rituel obscur

lightningdrain

Rituel obscur

Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à la cible et soigne l'utilisateur. Ralentit également la vitesse de déplacement de la cible de 50 % et immobilise les ennemis faibles et standard.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightningdrain
Rituel obscur
2
lightningdrain
Rituel obscur
3
lightningdrain
Rituel obscur
4
lightningdrainRituel obscur – Canalise un puissant flux d'énergie dans Dark Yun tout en se protégeant. Inflige des dégâts autour de Dark Yun. Ce chargement peut être interrompu en infligeant assez de dégâts pour briser le bouclier.
5
lightningdrain
Rituel obscur
  • [hidden] [does not expire]
    lightningdrainEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_bonus.sorcerer_dark_ritual_tick, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_bonus.sorcerer_dark_ritual_end
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_bonus.sorcerer_dark_ritual_loop, dependent on calling effect
  • [0s] [not displayed]
    lightningdrainEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3072
      - Standard Health Percent Min = (float) 0,3072
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    lightningdrainEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [does not expire]
    lightningdrainRituel obscur
    Canalise un puissant flux d'énergie dans Dark Yun tout en se protégeant. Inflige des dégâts autour de Dark Yun. Ce chargement peut être interrompu en infligeant assez de dégâts pour briser le bouclier.

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,126
      - Standard Health Percent Min = (float) 0,126
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.reflection.buff, dependent on calling effect
  • [0s] [not displayed]
    lightningdrainEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1024
      - Standard Health Percent Min = (float) 0,1024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,765
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0