1. Pouvoirs
  2. npc
  3. ability
  4. tech
  5. rocket_blast

Souffle de fusée

missileBlast

Souffle de fusée

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileBlast
Souffle de fusée
2
missileBlast
Souffle de fusée
  • [hidden] [0s]
    missileBlastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.rocket_launcher_fire.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 2.1s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,115
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    missileBlastEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,064
      - Standard Health Percent Min = (float) 0,024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at primary target, never knockdown, momentum = 0,5, 45° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET = PRIMARY TARGET
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,5, 45° pitch, 0° yaw